![]() ![]() ![]() I then swapped to a 1070 and received this issue, like most people, on ALL of their games. Crystal clear, 0 aliasing with 2x DSR on a low res monitor. I do not believe it is Z-fighting/buffering. Yes, it appears to be an Aliasing or Filtering issue. Secondly I want to make it clear to people posting who suggest this is normal it is not. This is a long post but filled with vital information that may help someone narrow it down: Firstly, I do not have a fix. We know it is not normal, we know it is aliasing, we know about deferred rendering, so please read carefully. Please read below before commenting that this is normal, aliasing, or about deferred rendering. Many people are also likely unaware this problem exists because they were introduced to it as "normal". I am sure people with better CPU's than me (FX 8350) could obtain 8x/8x/4x dsr and see quality but that's pushing the limit for many people who otherwise were previously fine. The best managable results I have achieved are 4x NCP aliasing, and 4x in game aliasing at 2x DSR. It is not a sharpness issue as it persists beneath blurring, so FXAA brute force yields no true result other than poorly masking the issue which is clearly visible, as is the case with forced techniques via inspector. It includes all textures in the game near or far, ground, trees, weapons, mountains, grass, clouds, building textures, pixels in general. This problem is not limited to Skyrim but effects it in a very pronounced way. This is a small example, but it is not limited to textures like this. Any help is appreciated but it is paramount the information within is read to avoid redundant conversation. Please read carefully I apologize if this is amateur sounding, poorly worded or in the incorrect subreddit. I am cross posting this in order to see if anyone can come to (or close to) a conclusion on a wide-spread issue many gamers are experiencing across a variety of titles. Much more than what was and or should be required. Pro tip, it won't without pushing it to 8x/8x/2x DSR.
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